The Game of the New World Order
February 14, 2026
Since time immemorial, the history of humankind has been woven with threads of secrets, prophecies, and veiled pacts that seem to defy ordinary understanding. This fascination with the occult is not a recent phenomenon: initiatory societies, encrypted codes, and narratives of behind-the-scenes powers have accompanied the evolution of civilizations, fueling both intellectual curiosity and collective fear of what lies beyond public control. It was precisely at this crossroads that we recently delved into the series “The Dynasty That Changed the World”. This series demonstrated how conspiracies are not myths, but rather feed on real elements that take on a life of their own. And perhaps the topic that brings us here today is yet another example.
In this complex scenario, figures and events emerge that seem to point to the existence of a roadmap designed by hidden powers to shape our destiny. Among them, the case of Steve Jackson’s 1982 card game “Illuminati” stands out as a key piece in this puzzle of global conspiracy.
In appearance, “Illuminati” would simply be just another board game, awarded the 1983 Origins Award for Best Board Game. However, its central theme—world control—and its “predictions” that, with the passage of time, have been fulfilled, raise serious suspicions. What if this game were not just entertainment, but a kind of covert prophecy?
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The evidence points to the fact that the creator, Steve Jackson, possessed knowledge that transcended mere fiction. When analyzing the cards, one cannot help but wonder how a simple designer could capture predictions in a game that subsequently materialized into concrete facts. The hypothesis that Jackson belonged to a lodge or that, in some way, he received privileged information, is difficult to dismiss.
In this line, the disturbing suspicion arises that his work was developed with the approval and under the influence of “THEM,” the powers in the shadows who pull the strings of global politics, economy, and society. The publication of the game, if it did not have their consent, would have been made impossible by these same powers in an attempt to maintain the illusion of freedom and chance.
The mystery deepens when it is revealed that, although the game was created in 1982, it was not until 1990 that U.S. authorities—the secret services—raided Steve Jackson’s company. Was this action a false flag act to distract and manipulate public perception? Or simply a maneuver to silence uncomfortable knowledge?
The existence of “Illuminati” and its relationship with predictions that have come true forces us to rethink our conceptions of control and manipulation in modern history. Let’s look at some of the cards he drew.
We begin with a concrete fact: these cards were created in 1982. What is striking—and what justifies this analysis—is that numerous events that occurred decades later seem to coincide, sometimes with astonishing precision, with the situations described or illustrated in the game. With more than 300 cards in the original deck, we will select here only some of the most impactful ones due to their resonance with real-world events subsequent to their publication.
Analysis of the Cards
9/11 and the Pentagon
Let’s start with this card, because it is highly representative for getting into the subject. It clearly depicts the September 11 scenario: the Twin Towers and the Pentagon. It is important to remember that this image is from 1982, while the 9/11 attack occurred in 2001. What is surprising is that Steve Jackson, the creator of this drawing, managed to anticipate that event with incredible precision.
In the illustration, the Tower appears broken and about to collapse, which coincides exactly with the reality of September 11. On the other hand, the Pentagon shows flames and damage in its interior, but its perimeter remains intact, just as happened in the attack. This demonstrates that Jackson not only predicted it would be an attack, but also specific details about how it would happen, including the destruction of the Towers and the integrity of the Pentagon’s exterior structure. Furthermore, on the attached card, Jackson points to “Terrorist,” confirming that the image was related to a terrorist act, just as the official version reported.
This detail reinforces the hypothesis that Jackson may have had prior and foreknowledge of both the event and its key characteristics. The accuracy of his predictions—which included the destruction of the Twin Towers and the integrity of the Pentagon building—raises questions about the nature of the information he possessed and the possible sources to which he might have had access. While some consider this to be merely coincidental or the result of subjective interpretations, others argue that these aspects indicate the existence of prior knowledge that warrants deeper investigation to better understand the facts and circumstances of that tragic day.
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Of course, to achieve such an accurate prediction, prior information would be necessary. It becomes even more surprising when considering the multiple coincidences and additional details we will examine next, which seem difficult to explain as mere chance.
Pandemic 2020 and the Health System
The following card is not a simple prediction: it is a chilling confirmation that everything was planned. Look closely: in 1982, Steve Jackson was already drawing with surgical precision what was going to happen in the so-called “2020 pandemic.” There is the word “Epidemic,” surrounded by all the elements that were later imposed on us as normal: masks, gloves, hand sanitizer, VACCINES—symbols of control and tracking—mandatory quarantines, and even body bags in the background, as if they knew exactly how the global scenario would unfold.
Most striking, however, is that an illuminated pyramid appears on the bottle illustrated in the card. This symbol is not accidental; the pyramid, in this game, functions as a distinctive mark indicating that the described event is not fortuitous, but something they control, and that it is part of a deliberate agenda managed or orchestrated from certain circles of power.
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And even more revealing is the text accompanying this card, which literally says: “Disaster: this is an attack to destroy a place.” An attack? Since when is a supposedly natural epidemic defined as a deliberate attack? No one calls a virus that arises spontaneously an “attack.” But someone who knows it was designed, released, and managed as a weapon does. We know it wasn’t a virus, but graphene oxide.
Right next to it, the word quarantine appears. But what is truly significant is everything under that seal: masks, vaccines, disinfectant gel, body bags—elements with which humanity was not familiar as part of daily life in 1982, until suddenly, they were.
The Center for Disease Control (CDC) card shows the CDC not as a savior, but as a weapon within the game. That is, the CDC itself—the organism that was supposedly meant to protect us—appears here as a source of threat. In the illustration, the viruses escape directly from the CDC, as if the very agency tasked with protecting public health were, in reality, the vector of destruction, the one that contaminates, the one responsible for introducing the weapon into everyone’s body. Coincidence? Or has the CDC always served another agenda?
In relation to the health system, we have the AMA, the American Medical Association. In the image, they are seen hugging and smiling, which conveys a sense of closeness and complicity. They also wear that typical doctor’s badge, evidencing their authority. The interesting part is that a pyramid appears there, and Jackson is making it clear to us that this structure is under their domain.
Then, the card returns with a forceful message: “The A.M.A. can act to protect any Scientific group, or to help attack it, regardless of alignments.” The AMA, which in theory should be there to protect people, now appears as a target of attacks. Everything in these cards is like this: attacks, disasters, devastation.
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