China Restricts 'Virtual' Economies
by John D. Sutter
As Internet-based
economies edge closer to their real-world counterparts, one country
is apparently trying to build a wall between the two.
China has
announced new rules that prevent "virtual currencies"
like Linden Dollars and QQ coins from being traded for real cash.
"It's
a pretty important step," said Edward Castronova, a professor
at the University of Indiana who studies virtual currency. "These
virtual currencies, as they grow, are going to become competitors
to real-world currencies and apparently that's what happening
in China. These QQ coins are becoming things you can use at the
corner store to top off your bill."
It's difficult
to say how large virtual economies have become, because governments
don't conduct surveys, Castronova said, but the popularity of online
cash is reportedly growing by as much as 20 percent per year.
Virtual worlds
like Second Life allow users to buy clothes, cars and land for their
virtual characters, or avatars. And online cash has become important
in online games and social networks, where users can buy trinkets
to give to their friends or power-ups for their video game characters.
China's ruling
does not prevent gamers from purchasing virtual money. It stops
the cash flow in the other direction, meaning online-only money
can't be converted back into dollars or yuan, an online statement
from China's Ministry of Commerce says.
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the rest of the article
July
2, 2009
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© 2009 CNN
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